About Me
Nice To Meet You!
Since 2018, I have been working on video games in the Unity, Unreal Engine and Godot, enjoying every step of the way! In that time, I have worked on a variety of individual and team projects. After graduating the Game Development study at SintLucas, I am now studying Game Design at BUAS.
I enjoy working on all aspects of the game development process and am always excited to learn new things! Further, I have experience in System Design, Prototyping, Playtesting, Enemy Design, Illustration and working in Blender. My teammates describe me as a great collaborator, a team worker and an uplifting presence.
Through my experiences making games, I am quick to adapt to situations and adopt new techniques and technologies to help the project wherever possible. I aim to be a positive force in the team as we create something great!
Aside from making and playing games, my hobbies include theater, improv, board games, card games, psychology, fitness, and creating art. I also enjoy engaging in communities, for example, I have recently been creating sprites for the Pokemon Infinite Fusion fan project.
Game Development
Unreal Engine
- Blueprinting
- Niagara
Unity Engine
- C#
- Shadergraphs
- Mechanim
Godot
- GDScript
Game Design
- System Design
- Technical Design
- Prototyping
- Research
- Design Documentation
Software
- Blender
- Github
- P4V
- Miro
- Trello
- Adobe Photoshop
- Davinci Resolve
- Microsoft Teams
- Microsoft Office
Other
- Public Speaking
- Fluent in Dutch
- Fluent in English