Den Bosch Time Machine VR Game

VR – 2020 – Unreal Engine 4

I worked on this game during my internship at DeStudio in Eindhoven, using Unreal Engine 4. My main tasks included working with blueprints for mechanics; communication with the team and client; and adding assets to the Market map.

In the game, the player walks around historic ‘S Hertogebosch in one of two maps, the Pieckepoort or the old market. In the first map, the player goes around finding objects for the people there. In the second, the player must steal objects from the stalls there.

During this internship, I learned a lot about using Unreal and working in Blender. I also got valuable experience working on a big project for a client. It was difficult getting to know the blueprints and architecture of the previous developers at first, but I got the hang of it quickly enough.

The “Pieckepoort” in Unreal Engine

Models I Made

Three models I made in Blender that were placed in the market map: a little cart, churning vat and basket.

I am especially proud of the cart, as it has the most complex shapes, which I managed to keep fairly low in poly-count.

Market Map Objects

I was in charge of placing objects, such as stalls and barrels, around the market map.

The contents of the stalls vary a lot, some may carry fruits or other food, while others may have a variety of cloths for sale.

It was a lot of fun to think about what the salesmen of the market would try to sell and why.

The old market from far away

Blueprints

The blueprint I got

The cleaned-up, final blueprint

The massive blueprint for the character movement in VR as well as on keyboard.

A lot of the blueprint code was already there when I got the project, however, it was a huge mess and had to be cleaned up.

While I cleaned up, I tried to understand the code piece by piece and managed fix certain parts that needed to be improved, such as adding better VR controls.