Feng - Death Wasp
Feng – Death Wasp was a submission for 32bit Jam 2021. I made this game over a two week period.
I did mostly everything myself, from coding movement mechanics to rigging and animating the characters to music and sound effects. I think the game came out fairly well considering the time constraints.
The game emulates an art style similar to old 32bit games. This is why the aspect ratio is in 4:3 and the models are all very low-poly. Sound effects are also bit crushed for maximum old-school.
Through this jam I experienced character modelling, texturing and animating for the first time. I also learned about platformer movement and level design.
You can play the game here: https://pokopish.itch.io/feng-death-wasp
Engine:
Unity
Genre:
2.5D Platformer
Time:
2 Weeks in 09-2021
Main Deliverables:
Technical Design, Level Design, Graphics, Code
Team Size:
1
Mechanics
Player Movement
Player movement was made to be very tight. The player has immediate control over the player, even in the air. The player can walk, jump and crouch.
I wanted the player to feel a sense of depth in the character controls without being to over complicated. To achieve this, I made sure the air kick move had robust applications for both combat and platforming.
Attacks
Using the attack button, the player can execute an attack. What attack is performed depends on the current state of the player. If attacking in the air, Feng will do an Air Dance Kick, allowing the player to dash forward in the air and hit enemies to bounce off.
I feel I achieved a decent and fun moveset for the player in the short development time that I had. If I could expand the game, I would likely rebalance some values and change the properties of some of the moves.