Feng - Death Wasp

Feng – Death Wasp was a submission for 32bit Jam 2021.

I made this game over a two week period. I did mostly everything myself, from coding movement mechanics to rigging and animating the characters to music and sound effects. I think the game came out fairly well considering the time constraints.

The game emulates an art style similair to old 32bit games. This is why the aspect ratio is in 4:3 and the models are all very low-poly. Sound effects are also bit crushed for maximum old-school.

Through this jam I learned a lot about character modelling, texturing, animating, platformer movement and level design.

You can play the game here: https://pokopish.itch.io/feng-death-wasp

Gameplay Demonstration

Mechanics

Player Movement

Player movement was made to be very tight. The player has immediate control over the player, even in the air. The player can walk, jump and crouch.

When combined with platforming, enemies and attacks, the player controls get a feeling of depth.

Attacks

Using the attack button, the player can execute an attack.

What attack is performed depends on the current state of the player. For example, if attacking in the air, Feng will do an Air Dance Kick, allowing the player to dash forward in the air and hit enemies to bounce off.