Traffic These Days

Won 1st place in the Admix Spring Gamejam. Traffic These days is a game about dodging the horrible traffic in the city on the way to your work. The game features simple controls, unique visuals and chill music.

I wanted the game to feel a bit cozy in order to give the player the sense that failing to do a level section and having to restart it is okay. I instructed the musician I worked with to create a track with that cozy feeling in mind.

The shaders, models, gameplay, sound effects and scripting were all made by me. I worked together with Abstrkt, who made the music. From this project I learned quite a lot about shaders. The game’s scope managed to stay quite low and focused, which gave me experience to carry on to next jams.

Play the game here on Itch.io.

Engine:
Unity

Genre:
Top-Down Action

Time:
3 Days in 04-2022

Main Deliverables:
Technical Design, Level Design, Graphics, Code

Team Size:
2

Gameplay Demonstration

Features

Simple Controls

The player can move forward and backward along the glowing path in the level.

The controls are made this simple so that the player can focus on the dodging and weaving aspect of the game, without having to learn any complicated driving controls. The path was made visible to further help this.

Enemy Car Patterns

Enemy cars function as the sole obstacle type in the levels. Each different movement pattern was given a distinct color to set them apart.

The enemy cars move in simple, easy to predict patterns. The challenge then lies in the combination of multiple types and timing.