Running Late

Submission for Mini-Jam #69: Hell.

This is the first game jam I ever joined. Together with some friends we created “Running Late” keeping in mind the theme: Hell. There was also a restriction, cards had to be in the game one way or another, so we decided to make the game about a demon who’s late for work, and has to collect sim cards to keep a phone call alive.

I worked on code for the game, as well as game design, music and sound effects.

Through this jam I learned a lot about working together in a group and making a game in only 3 days.

You can find out more about the game and the jam through its Itch.io page: https://breaddysticks.itch.io/running-late

Gameplay Demonstration

Mechanics

Sim Gauge

The gauge will keep decreasing over time. If the gauge is completely empty, the phone call will end, resulting in a game over.

To prevent this, the player must collect sim cards to refill the gauge.

Boss' Dialogue

During the game, the boss will keep on talking until the call ends.

There are 50 different lines that the game will randomly pick from and display letter for letter.

The text box is coded to pause for a bit if there is a comma, exclaimation mark or dot in the text, and will also pause at the end of a text line.